Universal RP: "Render Object" asset does not create in project window when added in "Render Features" field in the Inspector ( 1214779) Shaders: Change in included hlsl file does not always trigger recompilation ( 1215034) Scene Management: Prefab variant's Button component's OnClick() events are missing parameters when upgrading to Unity 2019.3.0a12 and above ( 1208775) Profiling: Loading raw profiler data causes editor crash on pthread_kill + 10 ( 1213975) Package: Errors are Constantly thrown when Active Input Handling is set to Input System Package ( 1176974) Mobile: Loading assets from AssetBundles takes significantly more time when the project is built as an AAB ( 1153358) MacOS: Memory grows continuously until Editor crashes when importing 100k materials ( 1214197) MacOS: Switching focus to other apps and editor corrupts the text in the editor ( 1156105) IMGUI: Editor crashes silently when assertion is not met after calling EditorGUILayout.EnumPopup ( 1209597) IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies ( 1193774) Graphics - General: Clearing playerprefs causes assets to reimport on playmode ( 1192259) Global Illumination: OS Kernel Panic/Editor crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU ( 1160419) Global Illumination: Out of memory errors after launching bake on an upgraded project on OSX ( 1131009) Global Illumination: Crash on (ntdll) RtlUserThreadStart when generating lighting ( 1106048) FBX file with multiple clips and opening Animation tab ( 1215431) SVG asset ( 1216877)Īds: Verified and default Ads package for 2019.3 should be 3.3.x instead of 2.0.8 ( 1206332)Īsset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process ( 1208749)Īsset Importers: NullReferenceException is thrown when inspecting a. 2D: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos ( 1211482)ĢD: Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atlas which contains.
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